Category Archives: Unpublished Articles

Guide: Falaise Pocket, Trun: Swatting Flies

This is a strategy or walkthrough for beating the first mission in the Tales of Valor campaign Falaise Pocket, called Trun: Swatting Flies, which has you defending the town of Trun from a massive Allied invasion. Your objective in this first mission is to protect vulnerable Panzers from American armor and aircraft.

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Six Days in Fallujah: The Controversy

You’ve probably heard about Six Days in Fallujah, an upcoming tactical shooter produced by Atomic Games and set in the Iraq War. It centres on the battle for Fallujah, which was fought in late 2004 and left 38 marines and an estimated 1200 insurgents dead.

Just days after the announcement, it’s understandably got quite a reaction, with army veterans, their families and peace groups campaigning against the game’s release. Reg Keys, who lost a son in Iraq, says development of the game shows “very poor judgement and bad taste.” Peace group Stop The War Coalition said the conflict should be “remembered with shame and horror not glamorised and glossed over for entertainment.”

Others are hopeful that the game will show the realities of war, citing the thirty veterans serving as consultants on the game and Atomic’s stated dedication to providing a neutral and informative view of the conflict. The game has fuelled a frenzy of media coverage, certainly fulfilling Atomic’s wish for “people to talk about this.”

You may remember similar levels of coverage with another recent game: Resident Evil 5. The game’s first E3 trailer in 2007 was perceived by many to be racist, and later trailers didn’t do much to change that perception. The issue was discussed right until the release date, both in the gaming sphere and the world at large. That’s a level of mainstream coverage that you can’t buy, unless you’re Microsoft.

Regardless of developer intentions, Six Days looks to be heading in the same direction. It’s now Atomic’s duty to craft a fun and innovative game while staying true to their stated goals of realism and impartiality. Pulling off either of these is difficult enough, but achieving them both could result in a seminal game for the genre. It’s certainly a game to watch.

Review: Wheelman

Wheelman Review – William Judd – 497 Words – 7/10

Vin Diesel’s latest escapade into the world of gaming is Wheelman, and once again he’s produced a game that’s actually worth playing. A product of his Tigon Studios and Midway Newcastle, it’s an action movie in game form – lots of excitement and explosions with a brain-dead story occasionally getting in the way.


Your job is seemingly to cause as much mayhem and destruction as possible.

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Guide: Installing CoHO

This is the registration process for Company of Heroes Online, a game co-developed by Relic Entertainment and Shanda, a Chinese MMO firm. For more information on Company of Heroes Online and how it differs from traditional Company of Heroes, see this post. Step by step instructions after the jump, as well as download links and information on changing the language from Mandarin to English.

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Guide: CoHO for Company of Heroes Players

Company of Heroes Online (or CoHO for short) is a MMO real-time strategy game produced jointly by Relic and Shanda, a Chinese online gaming company. In essence, it’s a combination of an MMO-like lobby area and the gameplay of the original Company of Heroes (or CoH for short). This guide will explain the differences between the two games and hopefully inspire you to give it a try.

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Guide: CoHO Heros

In this guide, I’ll write a description and rating of each hero available for purchase or crafting in Company of Heroes Online, the Chinese MMO-like port of the Relic RTS Company of Heroes. More heroes will be added as I acquire them. For help on purchasing heroes, see my previous post on buying CoHO points.

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Snapshot: Evochron Legends

Evochron Legends is a space flight simulator produced by one man production house Starwraith 3D Games. So far it’s been extremely entertaining, with one fatal flaw: the interface. There are three main displays in the cockpit of your fighter, one with your own ship’s information, another with the 3D map, and another with information on whatever you’ve targeted. It gets more confusing when you bring down the various consoles like the one for navigation, as shown below.

"This console lets you manage jump drive travel and system navigation in an easy-to-use interface."

"This console lets you manage jump drive travel and system navigation in an easy-to-use interface."

Games like X-Wing, Free-Space, and Independence War have all had the same information, but have presented it in a much more effective way. Having said that however, as soon as you do learn the thing, the rest of the game is brilliant — an open ended world with lots to do, and it seems well worth the $25 cost of entry. You can download a 90 minute demo of the game here, and I’d encourage you to do so!